//-*****************************************************************************
//
// Copyright (c) 2013,
//  Sony Pictures Imageworks Inc. and
//  Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
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// met:
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// notice, this list of conditions and the following disclaimer.
// *       Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
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// Industrial Light & Magic, nor the names of their contributors may be used
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// prior written permission.
//
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//-*****************************************************************************

#ifndef ALEMBICIN_OPTIONSDATA_H
#define ALEMBICIN_OPTIONSDATA_H

#include "TreeEntry.h"
#include "MriGeoReaderPlugin.h"
#include "AlembicReader.h"

#include <hdf5.h>
#include <ImathMath.h>
#include <ImathVec.h>
#include <Alembic/AbcCoreHDF5/All.h>
#include <Alembic/AbcGeom/All.h>

#include <assert.h>
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "MriAlembicIn.h"

using namespace Alembic;
using namespace Alembic::Abc;
using namespace std;

namespace mariAlembic
{

class TreeEntry;

class OptionsData
{
public:

    void reset(void)
    {
        filterMaterials = true;
        materials.clear();

        materialsRegex = "";
        selectionRegex = "";

        filterSelected = true;
        filterSelectedWithChildren = true;
        selectedNames.clear();

        shapeNames.clear();
        shapeMap.clear();
        materialMap.clear();

        filteredShapes.clear();

        rootTree.clear();
    }


    OptionsData()
    {
        reset();
    }

    ~OptionsData(){};


    void filterMaterial(string &name);

    int filterMaterials;
    vector<string> materials;

    // filter via the selected items in the tree view
    bool filterSelected;

    // all children of selected item are selected
    bool filterSelectedWithChildren;

    // names selected via the tree view
    set<string> selectedNames;

    string materialsRegex;
    string selectionRegex;

    vector<string> shapeNames;

    // <name of shape, name of material>
    map<string, string> shapeMap;

    // <name of material, shape name>
    map<string, set<string> > materialMap;

    // list of shapes to load if filtering is on
    set<string> filteredShapes;

    //root of hierarchy
    TreeEntry rootTree;
};


}


#endif
